Getting started
Your first two weeks of Savage Worlds
A two-week onboarding path for new players and first-time Savage Worlds GMs.
Day one
Skim Savage Worlds on Wikipedia and our glossary for Bennies, Wild Die, and Edges.
Pick a scope
Three scene beats, one Dramatic Task option, a Bennie budget reminder—sized for a single pulpy night. Do not buy a shelf of Settings yet.
Teach the table
Explain Wild Die and Aces with one roll. Say the pulp tone out loud before the first wound.
After session one
Date your Setting Rule dials and which Bennies got spent on narrative buys. Write three bullets for next session.
Pinnacle pages beat anonymous tip threads. Next stops: Guides, Resources, Community, FAQ.
Related desks in this neighborhood
GM-tool and board-game crate neighbors help when your table blends miniatures, cards, and narrative toolkits.