Glossary

Shared language for Savage Worlds

Working definitions so your table argues about choices, not vocabulary.

Trait talk should stay short. If a Setting renames a Benny-like currency, say so in session zero so Wild Cards spend on purpose.

Benny
Meta-currency for rerolls and narrative buys.
Edge / Hindrance
Character traits that define niche and drama.
Wild Die
Heroic extra die for Wild Cards.
Exploding dice
Aces that roll up for big swings.
Dramatic Task
Structured multi-roll scenes for heists and rituals.
Quick Encounter
Abstracted conflict resolution.
Setting rule
Optional dials that genre-tune the core.
Ace
Maximum face on a die that triggers an explode.

More craft in Guides; outbound doors in Resources.

Related desks in this neighborhood

GM-tool and board-game crate neighbors help when your table blends miniatures, cards, and narrative toolkits.

Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.

When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.